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Upgrade Coach`s Toolbox

Compulsory supplementation of the basic program Game & Tips

The supplementary Coach`s Toolbox can be added to your version at any time.
Order the functions for the toolbox here as extension - an Add On - for Games&Tips! Note: Prerequisite for these add on functions is a license key from either your CD-box or download version of Games&Tips. Send an e-mail to office@tacticalSailing.com and write down your valid license key. After payment for the add on is received, you will receive a new license key and instructions to activate the Toolbox functions.

Dragan Gasic
Lutz Kirchner
George Blaschkiewitz
Beginners - Luv up
Beginners - Tack - Jibe
Risk zones
Gain and Loss
Wind sytem-2
Startphase - 10 boats
Upwind mark 10 boats
Downwind marks-Gate - 10 boats
Four players, 4 boats

The Coach's Toolbox is an important extension for the complete program of "Tactical Sailing - Games&Tips". Naturally, all other sailors wanting to perfect their knowledge in strategy and tactics in order to be optimally prepared for the coming regattas, can use it as well. With the toolbox, you receive over 30 prepared scenarios "ready to run", which you can use to practice as a beginner or expand your sailing capabilities at any time. For beginner you learn basic knowledge, luv up, bear away, tack, jibe or optimise boat speed. Four sailors - four boats (Multiplayer) can sail a regatta in Fleet-, Match- and Team race. Up to 10 boats are your competitors in tactical exercises at the start, the buoys and the finish line. Many qualified coaches already use this special Coach's Toolbox in their work with the "Tactical Sailing" program. Through use of the various animations, attention and concentration are verifiably boosted, and the single sequences can be individually changed as needed. The toolbox is a very effective tool at one's disposal for the design of seminars, lectures and workshops for all educational levels.

Sailing for Beginners- Basic knowledge for steering a sailboat:
- First steps: Steering a boat
- Luv up and Bear away
- Tack and Jibe
- Sailing against the wind - beating
- Speed: Bearing away and luffing up
- Using wind direction and strength
- Maneuvering with multiple boats
- Right of Way rules

Fundamentals of sailing a regatta on various wind conditions
- Strategy and Tactic against the wind
- Set your own course, starting and finishing lines, marks
- Set your wind conditions, 9 different wind regions (Wind 3x3)
- Strong and light wind
- Wind shifts, perssitent shifts, oszilating wind
- Gusts, lulls

Fundamentals of sailing a regatta and tactical situations from start to finish:
- Starting line with preferred side
- Starting line with On Course Side (OCS) control
- First beat
- Skewed course
- Windward and leeward marks
- Field tactics for upwind and downwind
- Zone and overlapping
- Long leg and lay lines
- Speed and pointing
- Finish line

Special tactical situations for Experts - "Tactic Against the Wind"
- Chance of shortcut
- Risk of extention
- Gain and Loss
- Calculation of facts
- Risk zones
- The "safty Diamond"
- The "Switch Point"
- Distance Made Good (DMG)
- Concentric circles
- Virtual Wind system-2 for experts
- Wind shifts (continuouisly, ad-hoc)

Special tactical situations - "Tactic Boat Against Boat"
- Multi Player 10 boats
- Starting Phase - 10 boats competing
- Windward mark - 10 boats competing
- Leeward mark - 10 boats competing
- Gate - Right of Way
- Protest and Jury
- Fleet Race
- Match Race
- Speed - Velocity Made Good (VMG)

Four boats- Four sailors to start (Multi-Player 4 players):
Fleet-, Match and Team Race (see screenshots below)
- Several exercise levels Wind 1x1 to 4x4
- Starting Phase with count down and On Course side control(OCS)
- Windward mark
- Leeward mark
- Zone and overlapping
- Mark room
- Right of Way
- Protest and Jury
- My Race - lay out your own course, 6 buoys, wind 4x4